Should you want to mix things up you can either locate or buy new weapons and gadgets, as well as upgrade your arsenal via a skill tree by tracking down a resource called Raritanium. You can create gravity streams to get from place to place, use rocket boots to dash about, and the jetpack portions (although there aren’t enough of them) are a blast. There are tons of gadgets and weapons to experiment with - perhaps more than one human was ever meant to enjoy. It’s a great system because it eliminates weapon redundancy, and allows you to play the way you want. For example, you start the beginning of the game with a pistol that essentially functions as a pea shooter, but eventually becomes a deadly set of dual rapid-fire pistols. Into the Nexus gives you a constant sense of positive reinforcement and progression - like everything you do is relevant and is working towards something greater. I wish there were more of these, as I would probably buy a digital spinoff game using this formula.īut I can easily overlook that annoyance given the fact that every weapon can gain levels and earn experience. Using the right analog stick you’ll change gravity not only in a vertical manner, but horizontally as well (which is both confusing and fun). These portions are a lot more fun than you’d think, thanks to borrowing the gravity mechanic from VVVVVV in all the right ways. The “Nether” theme goes a bit further, as Ratchet’s robot pal Clank is outfitted with the ability to go spelunking in the Netherverse, which are straight 2D platforming distractions. Not only do they look formidable, but they feel that way too in-game, making them worthy and interesting adversaries to fight particularly on higher difficulties. These aren’t just cosmetic neon purple skins slopped onto regular enemies either - the nether aspect lends itself to a wide variety of enemies, most of which teleport around and keep you guessing constantly. These beings from another dimension start leaking out into the galaxy at large, and the game shifts gears to entirely focus on the Nether situation. What starts off as a typical space romp gets real Lovecraftian partway into the game, and that’s when the “Nether” aspect really takes off.
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